City: Smōd Fluk Gri

Smōd Fluk Gri

Smōd Fluk Gri
Example Wood Elf architecture.
StateWarren
ProvenceBæru̽sa Vu̽ Empire
Sub ProvenceChyûyu̽ Kâri Kingdom
RegionWëdia-syu Basin
Founded1550
Community LeaderLord Èdsí
Area49 km2 (19 mi2)
Average Yearly Temp0°C (32°F)
Average Elevation3056 m (10026 ft)
Average Yearly Precipitation293 cm/y (115 in/y)
Population11614
Population Density237 people per km2 (611 people per mi2)
Town AuraMysticism
Naming
Native nameSmōd Fluk Gri
Pronunciation/smoːd/ /fluk/
Direct Translation[serial] [pirate]
Translation[Not Yet Translated]

Smōd Fluk Gri (/smoːd/ /fluk/ [serial] [pirate]) is a subtropical City located in Chyûyu̽ Kâri Kingdom, Bæru̽sa Vu̽ Empire, within the Warren.

The name Smōd Fluk Gri is derived from the Sylvin language, as Smōd Fluk Gri was founded by Onvuc, who was culturaly Wood Elf.

Climate

Smōd Fluk Gri has a yearly average temperature of 0°C (32°F), with its average temperature during the summer being an icy 26°C (78°F) and its average temperature during the winter being a freezing -25°C (-13°F). Smōd Fluk Gri receives an average of 293 cm/y (115 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Smōd Fluk Gri covers an area of nearly 49 km2 (19 mi2), and an average elevation of 3056 m (10026 ft) above sea level.

Overview

Smōd Fluk Gri was founded durring the early 16th century in fall of the year 1550, by Onvuc. The establishment of Smōd Fluk Gri suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Smōd Fluk Gri was built using the conventions of Wood Elf durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Smōd Fluk Gri is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Smōd Fluk Gri is is constructed arround a series of broad cobblestone mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The city has a defencive wall made from large clay bricks. The wall is constructed to the exact specifications of millitary fortifications, but the nature of its clay brick construction leaves it vulnerable to even outdated siege equipment. That said, the city is well defended against anything short of an army. The brittle defences has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

A look around Smōd Fluk Gri has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes. Regardless, you do not feel it would be wise to remain in Smōd Fluk Gri long.

Civic Infrastructure

Smōd Fluk Gri possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Smōd Fluk Gri has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Smōd Fluk Gri has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Smōd Fluk Gri. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Smōd Fluk Gri's parks.

Smōd Fluk Gri has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Smōd Fluk Gri.

Smōd Fluk Gri has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Smōd Fluk Gri has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Smōd Fluk Gri has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Smōd Fluk Gri has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Smōd Fluk Gri has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Smōd Fluk Gri has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Smōd Fluk Gri has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Smōd Fluk Gri's public wards, blessings, and other arcane systems.

Smōd Fluk Gri has an Scientific Academy which provides higher education in the natural sciences.

Smōd Fluk Gri possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Smōd Fluk Gri's grid is powered by mana accumulators.

Smōd Fluk Gri's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Smōd Fluk Gri has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Smōd Fluk Gri's natural decorations nor waterways.

Smōd Fluk Gri has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Smōd Fluk Gri has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Smōd Fluk Gri has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Two or more groups of citizens within Smōd Fluk Gri hate each other. Their neighbors or the local law have kept things from too-overt violence, but members of the groups will constantly interfere with their rivals and cause whatever misery they can get away with. This hate may spring from recent events, or it may be an inherited spite from old wrongs.

Smōd Fluk Gri's mayor's house was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.

In Smōd Fluk Gri birds speak prophesy.

The Leshy, Fungus near Smōd Fluk Gri are known to be a mutant strain of the creature.

Smōd Fluk Gri's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves reenactments to channel Summoning energies of tier 1 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 23
  • Farmers: 36
  • Farm Laborer: 52
  • Hunters: 43
  • Milk Maids: 29
  • Ranchers: 15
  • Ranch Hands: 31
  • Shepherds: 27
    • Farmland: 46572 m2
    • Cattle and Similar Creatures: 2903
    • Poultry: 34842
    • Swine: 2322
    • Sheep: 116
    • Goats: 23
    • Horses, Mounts, and Beasts of Burden: 1161

Craftsmen

  • Arms and Toolmakers: 21
  • Blacksmiths: 25
  • Bookbinders: 15
  • Buckle-makers: 16
  • Cabinetmakers: 26
  • Candlemakers: 41
  • Carpenters: 36
  • Clothmakers: 36
  • Coach and Harness Makers: 12
  • Coopers: 28
  • Copper, Brass, Tin, Zinc, and Lead Workers: 16
  • Copyists: 11
  • Cutlers: 9
  • Fabricworkers: 29
  • Farrier: 66
  • Furriers: 7
  • Glassworkers: 35
  • Gunsmiths: 25
  • Harness-Makers: 11
  • Hatters: 23
  • Hosiery Workers: 8
  • Jewelers: 12
  • Leatherwrights: 28
  • Locksmiths: 11
  • Matchstick makers: 18
  • Musical Instrument Makers: 16
  • Painters, Structures and Fixtures: 14
  • Paper Workers: 16
  • Plasterers: 15
  • Pursemakers: 19
  • Roofers: 12
  • Ropemakers: 11
  • Rugmakers: 10
  • Saddlers: 21
  • Scabbardmakers: 24
  • Scalemakers: 12
  • Scientific, Surgical, and Optical Instrument Makers: 7
  • Sculptors, Structures and Fixtures: 11
  • Shoemakers: 11
  • Soap and Tallow Workers: 32
  • Tailors: 66
  • Tanners: 14
  • Upholsterers: 17
  • Watchmakers: 15
  • Weavers: 30
  • Whitesmiths: 9

Merchants

  • Adventuring Goods Retellers: 7
  • Arcana Sellers: 8
  • Beer-Sellers: 16
  • Booksellers: 17
  • Butchers: 29
  • Chandlers: 29
  • Chicken Butchers: 30
  • Entrepreneurs: 11
  • Fine Clothiers: 31
  • Fishmongers: 30
  • Florists: 7
  • Potion Sellers: 19
  • Resellers: 48
  • Spice Merchants: 15
  • Wine-sellers: 23
  • Wheelwright: 17
  • Woodsellers: 10

Service workers

  • Bakers: 50
  • Barbers: 62
  • Coachmen: 16
  • Cooks: 43
  • Doctors: 24
  • Gamekeepers: 18
  • Grooms: 10
  • Hairdressers: 40
  • Healers: 31
  • Housekeepers: 34
  • Housemaids: 61
  • House Stewards: 35
  • Inns: 11
  • Laundry maids: 20
  • Maidservants: 40
  • Nursery Maids: 23
  • Pastrycooks: 38
  • Restaurateur: 44
  • Tavern Keepers: 52

Specialized Laborer

  • Ashworkers: 16
  • Bleachers: 10
  • Chemical Workers: 6
  • Coal Heavers: 24
  • In-Town Couriers: 27
  • Long Haul Couriers: 25
  • Dockyard Workers: 23
  • Gas Workers: 5
  • Hay Merchants: 9
  • Leech Collectors: 30
  • Millers: 25
  • Miners: 27
  • Oilmen and Polishers: 17
  • Postmen: 28
  • Pure Finder: 14
  • Skinners: 35
  • Sugar Refiners: 6
  • Tosher: 18
  • Warehousemen: 37
  • Watercarriers: 23
  • Watermen, Bargemen, etc.: 35

Skilled Laborers

  • Accountants: 14
  • Alchemist: 17
  • Clerk: 22
  • Dentists: 12
  • Educators: 28
  • Engineers: 17
  • Gardeners: 11
  • Mages: 8
  • Plumbers: 12
  • Pharmacist: 13
  • Professors: 5
  • Scientists: 8
  • Wizards: 5

Civil Servants

  • Adventurers: 11
  • Bankers: 16
  • Civil Clerks: 25
  • Civic Iudex: 12
  • Consultants: 7
  • Exorcist: 27
  • Fixers: 14
  • Kami Clerk: 22
  • Landlords: 20
  • Lawyers: 14
  • Legend Keepers: 20
  • Militia Officers: 89
  • Monks, Monastic: 34
  • Monks, Civic: 33
  • Historian, Oral: 27
  • Historian, Textual: 14
  • Policemen, Sheriffs, etc.: 28
  • Priests: 50
  • Rangers: 15
  • Rat Catchers: 18
  • Scholars: 18
  • Spiritualist: 21
  • Slayers: 6
  • Storytellers: 40
  • Military Officers: 41

Cottage Industries

  • Brewers: 38
  • Comfort Services: 43
  • Enchanters: 13
  • Herbalists: 13
  • Jaminators: 36
  • Needleworkers: 37
  • Potters: 21
  • Preserve Makers: 31
  • Quilters: 16
  • Seamsters: 68
  • Spinners: 32
  • Tinker: 12
  • Weaver: 30

Artists

  • Actors: 12
  • Architects: 4
  • Bards: 19
  • Costumers: 7
  • Dancers: 13
  • Drafters: 7
  • Engravers: 9
  • Fine Furniture Carpenters: 5
  • Glaziers: 12
  • Inlayers: 10
  • Musicians: 31
  • Painters, Art: 6
  • Playwrights: 12
  • Sculptors, Art: 10
  • Wood Carvers: 38
  • Writers: 37

Produce Industries

  • Butter Churners: 41
  • Canners: 35
  • Cheesmakers: 38
  • Ice Merchants: 5
  • Millers: 22
  • Picklers: 20
  • Smokers: 14
  • Stockmakers: 13
  • Tobacconists: 18
  • Tallowmakers: 26

4267 of Smōd Fluk Gri's population work within a Foundational Occupation.

6535 of Smōd Fluk Gri's population do not work in a formal occupation, but do contribute to the local economy. 812 (7%) are noncontributers.

Points of Interest

Smōd Fluk Gri's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

In time immemorial, reportedly some time during the early 2nd century was struck by a great wind storm. A great funnel cloud itself touched down in Smōd Fluk Gri, bringing twisting winds which killed 283 people, 351 livestock, and 23 buildings in the disaster.. The disaster is generally remembered as the Howling Winds of Suffering.

History